Events
0.0
(0)
- Notify multiple scripts when specific actions occur.
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Interfaces
0.0
(0)
- Define structures for classes without hardcoding implementation.
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Abstract Classes
0.0
(0)
- Share partial logic between subclasses for organization.
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Generics
0.0
(0)
- Write flexible and reusable functions for different data types.
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LINQ Queries
0.0
(0)
- Filter, group, and transform data collections efficiently.
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Scriptable Objects
0.0
(0)
- Save reusable game data outside scene instances.
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Object Pooling
0.0
(0)
- Reduce lag by recycling prefabs instead of creating new ones.
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Procedural Generation
0.0
(0)
- Generate maps, items, or enemies programmatically.
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Build Pipeline
0.0
(0)
- Script the game building process for multiple platforms.
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