Noise Functions
0.0
(0)
- Use Perlin or Simplex noise to build organic-looking terrain.
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Assembly Definitions
0.0
(0)
- Organize scripts into separate compile groups.
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Random Seeds
0.0
(0)
- Ensure procedural worlds can be reproduced exactly.
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IL2CPP
0.0
(0)
- Compiles managed code to native for better performance.
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Save System
0.0
(0)
- Save progress and settings between sessions.
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Burst Compiler
0.0
(0)
- Compiles heavy logic to fast native machine code.
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JSON Serialization
0.0
(0)
- Save player data in a text format for debugging and sharing.
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Job System
0.0
(0)
- Run background tasks using multiple CPU threads.
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Binary Serialization
0.0
(0)
- Save data efficiently in binary format for release builds.
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