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Every new scene starts with one main camera.
- www.mycodingclasses.com
Gives objects gravity, mass, and motion properties.
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Mimics human vision with distance depth.
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A physics force applied by default in Unity.
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Removes depth for side-view or top-down games.
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Applies natural forces like bounce, drag, and friction.
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Adds realism and mood with light sources.
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Defines custom game logic and object behavior.
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Simulates sunlight across the entire scene.
