Main Camera
0.0
(0)
- Every new scene starts with one main camera.
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Rigidbody
0.0
(0)
- Gives objects gravity, mass, and motion properties.
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Perspective View
0.0
(0)
- Mimics human vision with distance depth.
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Gravity
0.0
(0)
- A physics force applied by default in Unity.
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Orthographic View
0.0
(0)
- Removes depth for side-view or top-down games.
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Physics
0.0
(0)
- Applies natural forces like bounce, drag, and friction.
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Lighting
0.0
(0)
- Adds realism and mood with light sources.
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C# Script
0.0
(0)
- Defines custom game logic and object behavior.
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Directional Light
0.0
(0)
- Simulates sunlight across the entire scene.
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