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Build multiplayer sessions using the Online Subsystem.
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Use profilers to balance CPU and GPU load.
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Use Steam API for achievements, sessions, and invites.
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Plan asset sizes and streaming pools per platform.
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Handle connections for Epic, Steam, or custom networks.
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Manage texture memory at runtime.
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Run multiplayer logic on powerful remote servers.
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Limit material variants to shorten compile time.
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Combine server and client in the same instance.
