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Plan, edit, color grade, and export a finished video using OpenCut.
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Determines where an object appears in the scene.
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Unity is a cross-platform engine used to design and build interactive games and simulations.
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Controls how a GameObject is turned in 3D space.
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The interface where all design, coding, and testing happen.
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Changes the dimensions of a GameObject.
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Contains all files, scenes, and assets for your game.
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Gives a GameObject its color and visual texture.
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The 3D or 2D environment where gameplay takes place.
