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Allows base objects to have custom versions.
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Enables non-player characters to think or act intelligently.
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Spawns new copies of prefabs while game runs.
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Lets characters walk around obstacles automatically.
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Continuously creates enemies, coins, or power-ups.
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Recognizes when two objects hit or overlap.
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Algorithms that help NPCs move efficiently through maps.
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Adds gameplay goals like coins or keys.
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Keeps score of health and handles player defeat.
