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Gives your game a custom sky, stars, or galaxy look.
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Determines where players appear when the game begins.
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Runs code only when a condition is true.
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Creates hills, rivers, caves, and mountains.
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Lets your code check multiple possible outcomes.
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Scripts tell parts, players, and tools how to behave.
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Runs when no other conditions are true.
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LocalScripts handle things like GUI and camera control.
