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Simplify and clean scripts for better performance.
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Ends game or shows warning when health hits zero.
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Group related blocks together to stay tidy.
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Helps manage what state a game or sprite is in: idle, jumping, attacking, etc.
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Lists track which items or tools the player owns.
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Combine multiple conditions for smarter decision-making.
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Allows players to spend points on upgrades or items.
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Create deep conditional structures for complex choices.
