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Acts as a projectile in shooting games.
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Fast costume changes make it look like sprites are moving smoothly.
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Used in aim or point games to collect points.
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Each costume is a frame that plays quickly to show action.
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Uses repeating costume changes to show walking motion.
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Makes sprites face the direction they are moving.
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Checks color areas for actions like landing or collecting.
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Invisible shape used to check if two sprites overlap.
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Stops sprites from going off the stage.
