Bullet
0.0
(0)
- Acts as a projectile in shooting games.
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Animation
0.0
(0)
- Fast costume changes make it look like sprites are moving smoothly.
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Target
0.0
(0)
- Used in aim or point games to collect points.
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Frame
0.0
(0)
- Each costume is a frame that plays quickly to show action.
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Walk Cycle
0.0
(0)
- Uses repeating costume changes to show walking motion.
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Directional Control
0.0
(0)
- Makes sprites face the direction they are moving.
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Sensing Color
0.0
(0)
- Checks color areas for actions like landing or collecting.
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Hitbox
0.0
(0)
- Invisible shape used to check if two sprites overlap.
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Edge Detection
0.0
(0)
- Stops sprites from going off the stage.
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- joinus@mycodingclasses.com
