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Changes backdrop to move between levels or stories.
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Shows a timer that goes from a higher number down to zero.
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Random values make games unpredictable and fun.
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Used in conditions for yes/no questions in logic.
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AND, OR, and NOT help handle multiple rules.
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Detects when a sprite lands to stop falling.
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Checks one condition only if another condition is already true.
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Collision helps decide when characters hit walls or items.
