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Implement Input Actions & Contexts for dynamic gameplay schemes.
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Support multi-device inputs like touch, VR, and controllers.
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Manage initialization, ticking, and destruction efficiently.
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Create reusable behaviors through custom components.
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Disable or batch Tick events to save CPU cycles.
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Simplify repetitive graph patterns.
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Drive transformations or effects over custom curve assets.
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Create static Blueprint libraries callable anywhere.
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Use delegates to broadcast gameplay changes across systems.
