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Emits light equally in all directions.
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Shines light in a specific direction.
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Provides indirect light from the sky.
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Adds accurate light bounces to reflective materials.
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Waits for a time duration before continuing.
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Controls bloom, exposure, color grading, and depth of field.
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Displays messages during testing for quick feedback.
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Adds depth with exponential or volumetric fog.
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Detect analog values for smooth player control.
