Events
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(0)
- Start behaviors when conditions are met in gameplay.
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Timelines
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(0)
- Control animations or changes over time.
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Branch Node
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(0)
- Executes different code paths based on true/false.
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For Loop
0.0
(0)
- Runs logic multiple times until a limit is reached.
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Event Graph
0.0
(0)
- Where gameplay events and logic are connected visually.
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Variables
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(0)
- Hold numbers, strings, booleans, or object references.
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Functions
0.0
(0)
- Group actions that can be called multiple times.
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Directional Light
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(0)
- Simulates outdoor daylight.
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Montage
0.0
(0)
- Play attack combos or cinematic sequences.
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