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Alert AI based on distance, vision, or sound triggers.
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Design intelligent hand-to-hand fighting enemies.
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Adjust shadows based on distance and performance.
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Create enemies that fire from a distance using cover.
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Add subtle shadowing for realistic contact points.
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Program complex multi-phase boss fights.
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Render physically accurate reflections and lighting.
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Control multiple cameras with cinematic transitions.
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Simplify shaders to improve frame rate.
