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Add bloom, color grading, and vignette filters.
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Make hands and feet match environment contact points.
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Create recipes and item creation workflows.
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Blend upper and lower body actions independently.
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Load and unload scenes as the player moves through the world.
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Define transitions and rules for multiple animations.
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Load scenes in the background to prevent lag.
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Blend between idle, walk, and run seamlessly.
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Build open-world environments with region-based loading.
