Physics Materials
0.0
(0)
- Define friction and bounce between physical surfaces.
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LOD (Level of Detail)
0.0
(0)
- Switch between models based on camera distance.
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Ragdoll Physics
0.0
(0)
- Transition animations into physical simulation.
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GPU Instancing
0.0
(0)
- Render multiple copies of the same object efficiently.
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Constraints
0.0
(0)
- Restrict movement for realistic mechanical behavior.
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Shader Graph
0.0
(0)
- Create materials and effects using node-based editing.
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Joints
0.0
(0)
- Create hinges, springs, and ropes for dynamics.
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HLSL
0.0
(0)
- Code custom lighting and visual effects directly.
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Character Controller
0.0
(0)
- Use capsule colliders for stable player control.
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- joinus@mycodingclasses.com
