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Adds trees and foliage to terrain.
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Allows terrain to interact physically with characters.
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Detects overlaps without physical collision.
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Choose target platforms like PC, Web, or Mobile.
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Manages transitions between idle, run, or jump states.
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Defines the system your game will run on.
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Stores motion data for objects or characters.
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Set resolution, company name, and game icon.
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Defines how animations change based on conditions.
