Networking
0.0
(0)
- Connects multiple players over the internet.
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Particle Collision
0.0
(0)
- Particles react when touching other objects.
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Multiplayer
0.0
(0)
- Enables two or more players to share a game world.
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Game Optimization
0.0
(0)
- Improves performance by cleaning assets and code.
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Server
0.0
(0)
- Runs the main world where players connect.
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Profiling
0.0
(0)
- Identifies bottlenecks using engine tools.
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Lightmap
0.0
(0)
- Saves lighting information for faster rendering.
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Feature
0.0
(0)
- A measurable property or characteristic of the data.
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- joinus@mycodingclasses.com
