Camera
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- Defines what the player sees on screen.
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GameObject
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- Every item in a Unity scene (player, enemy, light) is a GameObject.
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Prefab
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- A Unity asset that stores objects with all their settings.
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Actor
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- In Unreal, every item in the world is an Actor, similar to GameObject.
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Blueprint
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(0)
- Lets developers code by connecting logic nodes without typing.
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Animation
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- Adds lifelike motion to characters or objects.
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C#
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- The main programming language used for scripting in Unity.
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Animator
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- Manages transitions between idle, walk, jump, etc.
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