Key Event
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- Key events trigger actions like jump, run, or shoot.
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Animation Frame
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- Each frame is a tiny step that makes your sprite move smoothly.
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Broadcast Message
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- Broadcasting sends a message that other code pieces can hear and react to.
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Repeat Loop
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- Repeat loops help you do something a certain number of times, like jump 5 times.
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Storyboard
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- A storyboard helps you draw and plan your game or animation before coding.
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